TTS Mastertune Information
#5061
Upper left and bottom right IS hard to hit on TPS calibrations like yours.
You do the best you can, then try to get a tad bit more and then... quit worrying about it.
There are folks that say never worry about any cell that is not easy to hit, and I differ on that... I feel one should work hard to get as much as possible. It really does take some nice hills to help out.
All cells that touch, and then touch another cell all use the same kinda data and these must be hit if possible, because if 50MAP is hit and 60 is not? That 50 will NOT be the end all to be all with the VEs.
But, if you struggle a little bit, then you WILL have that hard to hit cell that sits next to a routinely used cell and the VEs will work out way better.
If you get, in my example some 60MAP cells filled in blue, then that 50 MAP cell that will be in use once and a great while will be way better. The idea to to work things a bit where you don't ride, so that the cells where you do ride have better data.
Once you have gained some 'hard to get' cells, call it good, because there IS a limit to what can be gathered on the street anyways.
You do the best you can, then try to get a tad bit more and then... quit worrying about it.
There are folks that say never worry about any cell that is not easy to hit, and I differ on that... I feel one should work hard to get as much as possible. It really does take some nice hills to help out.
All cells that touch, and then touch another cell all use the same kinda data and these must be hit if possible, because if 50MAP is hit and 60 is not? That 50 will NOT be the end all to be all with the VEs.
But, if you struggle a little bit, then you WILL have that hard to hit cell that sits next to a routinely used cell and the VEs will work out way better.
If you get, in my example some 60MAP cells filled in blue, then that 50 MAP cell that will be in use once and a great while will be way better. The idea to to work things a bit where you don't ride, so that the cells where you do ride have better data.
Once you have gained some 'hard to get' cells, call it good, because there IS a limit to what can be gathered on the street anyways.
#5062
Upper left and bottom right IS hard to hit on TPS calibrations like yours.
You do the best you can, then try to get a tad bit more and then... quit worrying about it.
There are folks that say never worry about any cell that is not easy to hit, and I differ on that... I feel one should work hard to get as much as possible. It really does take some nice hills to help out.
All cells that touch, and then touch another cell all use the same kinda data and these must be hit if possible, because if 50MAP is hit and 60 is not? That 50 will NOT be the end all to be all with the VEs.
But, if you struggle a little bit, then you WILL have that hard to hit cell that sits next to a routinely used cell and the VEs will work out way better.
If you get, in my example some 60MAP cells filled in blue, then that 50 MAP cell that will be in use once and a great while will be way better. The idea to to work things a bit where you don't ride, so that the cells where you do ride have better data.
Once you have gained some 'hard to get' cells, call it good, because there IS a limit to what can be gathered on the street anyways.
You do the best you can, then try to get a tad bit more and then... quit worrying about it.
There are folks that say never worry about any cell that is not easy to hit, and I differ on that... I feel one should work hard to get as much as possible. It really does take some nice hills to help out.
All cells that touch, and then touch another cell all use the same kinda data and these must be hit if possible, because if 50MAP is hit and 60 is not? That 50 will NOT be the end all to be all with the VEs.
But, if you struggle a little bit, then you WILL have that hard to hit cell that sits next to a routinely used cell and the VEs will work out way better.
If you get, in my example some 60MAP cells filled in blue, then that 50 MAP cell that will be in use once and a great while will be way better. The idea to to work things a bit where you don't ride, so that the cells where you do ride have better data.
Once you have gained some 'hard to get' cells, call it good, because there IS a limit to what can be gathered on the street anyways.
Last edited by slyedog; 05-14-2014 at 10:25 PM.
#5063
ok looks like you have a little knock going on so lets get rid of that with some timing adjustments.
open up your map that is currently on the bike
go to the spark advance front cylinder.
highlight 85 to 90KPA from 3500 to 5000 (that should be a total of 10 cells highlighted)
now click the little circle at the top where it say 5% and change that value to 3% and click decrement 1 time.
now move over to the spark advance rear cylinder
highlight 85 to 90 KPA from 4000 RPM to 5000 RPM (should be a total of 6 cells)
again click the little circle next to 5%, change it to 3% and click decrement 1 time.
Now save this as your new map, flash it and go do the same thing again so we can see if that gets rid of the knock in those areas.
oh and watch for sheriff.
open up your map that is currently on the bike
go to the spark advance front cylinder.
highlight 85 to 90KPA from 3500 to 5000 (that should be a total of 10 cells highlighted)
now click the little circle at the top where it say 5% and change that value to 3% and click decrement 1 time.
now move over to the spark advance rear cylinder
highlight 85 to 90 KPA from 4000 RPM to 5000 RPM (should be a total of 6 cells)
again click the little circle next to 5%, change it to 3% and click decrement 1 time.
Now save this as your new map, flash it and go do the same thing again so we can see if that gets rid of the knock in those areas.
oh and watch for sheriff.
https://www.dropbox.com/s/qpmlm6rm58...anData-003.DM3
what i would like to know is what do you look for when you change spark advance and how to determine how much to change
#5064
so i did another run today
https://www.dropbox.com/s/qpmlm6rm58...anData-003.DM3
what i would like to know is what do you look for when you change spark advance and how to determine how much to change
https://www.dropbox.com/s/qpmlm6rm58...anData-003.DM3
what i would like to know is what do you look for when you change spark advance and how to determine how much to change
Last edited by UltraNutZ; 05-18-2014 at 05:45 PM.
#5065
so i did another run today
https://www.dropbox.com/s/qpmlm6rm58...anData-003.DM3
what i would like to know is what do you look for when you change spark advance and how to determine how much to change
https://www.dropbox.com/s/qpmlm6rm58...anData-003.DM3
what i would like to know is what do you look for when you change spark advance and how to determine how much to change
#5066
this is the mt8 that i ran on the data scan
https://www.dropbox.com/s/6kmb402akq7v766/vtune-007.MT8
after a few other runs today this is my latest mt8, but i have not flashed it yet
https://www.dropbox.com/s/5064unr30qi9ho7/vtune-009.MT8
https://www.dropbox.com/s/6kmb402akq7v766/vtune-007.MT8
after a few other runs today this is my latest mt8, but i have not flashed it yet
https://www.dropbox.com/s/5064unr30qi9ho7/vtune-009.MT8
#5068
#5069
Start fresh. Anytime you make a major change to the system, the system will work things out way better starting all over with a new, unmolested, base cal. The cam will alter all of the VEs, so its best to start fresh.
You are stating to get the hang of some of this, and a new tune should no longer present an issue for you to do.
You are stating to get the hang of some of this, and a new tune should no longer present an issue for you to do.
#5070